Month: January 2021

  • How I use Mutable Instruments’ Rings

      Rings General Rings can be a lot of things, but at its core it’s a modal resonator. Polyphony reduces the quality of each voice because they’re all sharing the 64 bandpass filters in the modal filter bank, so I largely don’t use it – not that we’re playing rings like a voice anyway, right?…

  • Spatial Effects

      In linear sound design, such as in film which is where I mostly operate, there’s a constant requirement for the audio to match what’s on screen and sound the same to every listener. Unlike in games, where spatialisation of sounds is handled in the game’s audio engine, film requires sounds to be spatialised before…

  • Music vs Film Sound Design

      A question I get somewhat often in how sound design for music differs from sounds in film or video games. Generally speaking, they’re very similar, just used slightly differently. In this post I’ll have some audio examples, so be sure to wear headphones or use speakers! Instead of playing scaled notes and regular rhythms,…

  • What are Harmonics

      This post goes a bit off-course in places to tie in other synthesis and sound knowledge and is more stream of consciousness than proper science Short answer: the spikes you see on a spectral analyzer after the tallest, lowest pitched one are harmonics. Long answer: every object has some amount of resonance, and depending…